Scouts, Pyros, Demomen, and Soldiers on the roof of the bridge are susceptible to Sniper fire, which limits the distance of jumps, providing another obstacle to attacking classes. Jumping a split-second earlier, using the Force-A-Nature to jump, or using the Atomizer is enough to remedy this problem. The very edge of the bridge roof is bugged if a Scout attempts to jump from the very edge, in terms of game mechanics, they "fall" and thus have only one jump to use, rather than two. Commonly, Scouts have no problem jumping onto the bridge, but sometimes falter on the second jump to the opposing Battlement landing short in front of one of the doors. The roof also provides cover for advancing players and generally moves the map's action into the bases. However, Medics and Spies are also able to get onto the bridge by jumping from the edge nearest to the window of the battlements. The bridge is covered, allowing Scouts to double-jump, Pyros to use the Thermal Thruster, Demomen to sticky-jump, and Soldiers to rocket jump from the top of the one battlement, run across the bridge roof, to then propel themselves onto the opposing Battlement. Bridge: The bridge connecting the two forts.Note: If you are having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map. Every capture requires a substantial amount of team coordination, especially when the player count is high. It can also be accessed by a Medic equipping the Quick-Fix who is healing a Soldier or Demoman.ĢFort's bases are the easiest to defend of all stock CTF maps due to the long, easily-blocked passages leading to and from the enemy team's flag room. The third entrance is the battlements of each base, which can generally only be accessed by using special jumping maneuvers as a Scout, Soldier, Pyro, Demoman, or Engineer. The entryway between the sewers and the base features a stairway and a pool of water this area is a viable chokepoint. The second entrance is through the sewers which run underneath each base. These ramps allow defenders to attack intruders from above. There are short ramps leading up to each entrance, and the entrances converge under an open grate. The primary entrances are the two openings on the ground level. There are three entrances into each fort, however, not all of them are accessible to every class. To win, a team must repeatedly capture the opposing team's Intelligence by picking it up from deep within their fort and carrying it all the way to its own base until reaching the game's capture objective (3 captures on Valve servers), while preventing the enemy from achieving that same goal. A covered bridge spans the stream and battlements exist on each fort, providing excellent positions to assault oncoming players, particularly for Snipers. Two similar forts face each other, separated by a contaminated canal of deep water. 2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the game's release. You have the option to disable custom content downloads in the options menu however, with this feature enabled, you will be unable to download custom maps from servers.2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name these maps are both based on the Team Fortress map 2Fort5. Upon joining a server currently playing a custom map, you will automatically start to download the map file if you don't already have it. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle in major updates. Others are built from scratch and introduce completely new gamemodes, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. Each map can vary in ideas and scale some are incredibly simplistic, being modifications of official maps that fix minor issues such as map geometry, add additional pickups and flank routes, or simply include a weather or time shift to make the ambience different. A custom map is a map created by third-party map makers for use in Team Fortress 2.
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